Sky and Fog
| Setting | What it does | Range and unit | Default |
|---|---|---|---|
Lightninglightning.enabled | Lightning strikes in sharp, flickering strokes of cold blue-white light from where the clouds glow, with long soft shadows, and your eyes take a moment to recover after it. With Height Fog it lights the fog too. The thunder is the game’s. | On or off | Off |
Flasheslightning.flashes_choice | How lightning flashes. Strokes flicker sharply, as real lightning does. Gentle shows at most three flashes a second at half the contrast, for anyone sensitive to flashing light. | One of strokes, gentle | strokes |
Height Fogheight_fog.enabled | Fog gathers over valleys and low ground and thins higher up, glows toward the sun, and fades the far edge of the world into the sky. Never thinner than the game’s fog. | On or off | Off |
Height Fog Strengthheight_fog.strength_x | How thick the fog lies over low ground, as a multiple of the game’s own fog on a clear day. In thick weather it adds less, so a foggy valley never turns into a wall. | 0.5 to 8 times the game’s value | 1 |
Fog Layer Heightheight_fog.layer_height_m | How high above the low ground around you the fog rises before it has thinned to half. | 4 to 64 metres | 16 |
Sun Glowheight_fog.sun_glow_share | How brightly the fog glows toward the sun, and faintly toward the moon at night. | 0 to 1 a share, 0 none and 1 all | 0.5 |
Moon Sizemoon_size.enabled | The moon is drawn at a believable size, a little over three times the real moon, instead of the game’s giant disc. The blood moon stays a little larger. | On or off | Off |
Moon Diametermoon_size.diameter_deg | How wide the moon looks, in degrees of your view. The real moon is about half a degree, the game’s 6.5. | 1 to 6.5 degrees | 1.8 |
Sun Discsun_disc.enabled | The sun is a crisp, bright disc with slightly darker, warmer edges, shining through a narrower glow, and hidden by clouds and fog. | On or off | Off |
Sun Diametersun_disc.diameter_deg | How wide the sun’s disc looks, in degrees of your view. The real sun is about half a degree. | 0.5 to 2 degrees | 1 |
Weather Timingweather_timing.enabled | Fog and clouds change at the same speed at any frame rate. Without it they change faster at high frame rates. | On or off | On |
Rain and Snow
| Setting | What it does | Range and unit | Default |
|---|---|---|---|
Lens Dropletslens_droplets.enabled | In open rain, now and then a soft blurry patch of water on your eyes that a blink clears, more looking up. On glasses, goggles or a visor drops sit, merge and run down. A brimmed hat keeps most rain off. | On or off | Off |
Droplet Amountlens_droplets.amount_share | How many raindrops gather on the screen in heavy rain. | 0.1 to 1 a share, 0 none and 1 all | 0.5 |
Droplet Checklens_droplets.check_choice | Draws every raindrop on the screen bright pink, to check that drops reach your screen at night and in fog. Leave it Off to play. | One of off, bright_pink | off |
Rain Lightrain_light.enabled | Rain is as bright as the light it falls in: as the game’s by day, dim at night, flashing with lightning. | On or off | On |
Rain Shadingrain_light.shading_choice | Tinted dims the game’s rain at night. Lit also lets lamps and your flashlight catch the streaks. | One of tinted, lit | tinted |
Rain Distancerain_light.distance_m | How far around you rain falls. The game’s rain stops at 20 m; farther rain fills the distance in a downpour and costs frames in heavy rain. | 20 to 50 metres | 30 |
Soft Driftssoft_drifts.enabled | Blowing snow, sand and smoke fade softly into the ground and away near you, and take the light and fog around them, instead of sliding over the land as hard, dark sheets. | On or off | On |
Wet Surfaceswet_surfaces.enabled | Rain darkens the ground and walls, makes them shine and leaves puddles; water runs down walls and windows and drips from roof edges. Covered areas stay dry. | On or off | Off |
Puddle Amountwet_surfaces.puddle_share | How much of the flat ground outside gathers puddles when it rains. | 0.1 to 1 a share, 0 none and 1 all | 0.4 |
Puddle Distancewet_surfaces.puddle_distance_m | How far from you puddles show. Farther puddles fade out smoothly instead of stopping at a line. | 20 to 60 metres | 40 |
Snow Coversnow_cover.enabled | Falling snow builds up on roofs, ledges, cars and roads over time and melts once it warms above freezing. Covered areas stay clear. | On or off | Off |
Water
| Setting | What it does | Range and unit | Default |
|---|---|---|---|
Natural Waternatural_water.enabled | Rivers, lakes and ponds reflect the sky by day and night with the game’s Reflection Quality Off, instead of turning flat dark green or black. | On or off | On |
Underwater Lookunderwater_look.enabled | Under water the water takes the biome’s colour and murk: green in the forest, silty in the desert, cold and clearer in the snow, dim and polluted in the wasteland, ashen in the burnt forest. Darker the deeper you look, lighter toward the surface, with light falling in from above. Dim at night, never black. | On or off | Off |
Water Colorwater_color.enabled | Rivers and lakes seen from above take the biome’s own murky colour, lighter over shallows and darker where deep, lit by the sun and the sky instead of near black. Grim and grounded, never tropical. | On or off | Off |
Soft Shoressoft_shores.enabled | Water fades softly into the bank by its depth at any distance, instead of ending in a hard line where it cuts into the land. | On or off | On |
Flowing Waterflowing_water.enabled | Rivers and streams flow along their course, fastest in the middle and still at the banks, waterfalls stream down and lakes lie still, instead of every water drifting the same way. | On or off | Off |
Flow Speedflowing_water.speed_x | How fast rivers, streams and waterfalls flow, as a multiple of a calm river’s pace. | 0.25 to 2 times the game’s value | 1 |
Wind on Waterwater_wind.enabled | Fine ripples run across the water with the wind, stronger as it blows harder and gone in a calm, with a gentle swell of a few centimetres on open water while Flowing Water is on. | On or off | Off |
Rain Ringsrain_rings.enabled | Rings spread on rivers and ponds where raindrops land, as many as the rain is heavy, none under a roof or a bridge. | On or off | Off |
Causticscaustics.enabled | By day, moving lines of focused sunlight on the bed of shallow water, and on everything under the surface while you swim, none in shade. | On or off | Off |