Still in development. There are no releases to download yet.
The mods
Refined - Graphics
Better light, shadows, water and sky, while keeping the game’s own look. In development.
Refined - First Person
Hand-made first-person animations, tuned live in your browser. In development.
Refined - Infected & Wildlife
Bigger hordes and livelier zombies and animals, without breaking your horde base. In development.
Refined - Core
The shared base of the Refined mods. Planned.
Refined - Landscape
Terrain, trees and grass, with a longer draw distance and less pop-in. Planned.
Refined - Audio
Mixing, occlusion and reverb, and new sounds where the game has none. Planned.
Refined - Performance
Faster saves and loading, and steadier frame times. Planned.
What every Refined mod does
- Has a switch for every effect. You turn off what you don’t want.
- Needs no scripts or console commands. You unzip it into the game’s
Modsfolder and play. - Needs EasyAntiCheat off. Mods with their own code don’t load while it’s on, and with it off you can’t join servers that require it.
- Keeps its settings in your own folder, under
%APPDATA%\7DaysToDie\Refined, so a new version of a mod never touches them.
Versions
Each release is named by the game version and the mod’s release number.V3.2-R1 means the first release for game version 3.2. Fixes for the same game version count up: R2, R3.
Where to go next
- What is done and what is coming: the roadmap.
- Something broken or looking wrong: the mod’s own “Report a bug” page, in its section.