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Still in development. There are no releases to download yet.
Refined is a family of mods for 7 Days To Die V3.2. Each one takes something the game already has and makes it look, move, sound or run better. The mods don’t add new places, terrain or models, and they don’t change gameplay values. Each one works on its own, and they work together.

The mods

Refined - Graphics

Better light, shadows, water and sky, while keeping the game’s own look. In development.

Refined - First Person

Hand-made first-person animations, tuned live in your browser. In development.

Refined - Infected & Wildlife

Bigger hordes and livelier zombies and animals, without breaking your horde base. In development.

Refined - Core

The shared base of the Refined mods. Planned.

Refined - Landscape

Terrain, trees and grass, with a longer draw distance and less pop-in. Planned.

Refined - Audio

Mixing, occlusion and reverb, and new sounds where the game has none. Planned.

Refined - Performance

Faster saves and loading, and steadier frame times. Planned.

What every Refined mod does

  • Has a switch for every effect. You turn off what you don’t want.
  • Needs no scripts or console commands. You unzip it into the game’s Mods folder and play.
  • Needs EasyAntiCheat off. Mods with their own code don’t load while it’s on, and with it off you can’t join servers that require it.
  • Keeps its settings in your own folder, under %APPDATA%\7DaysToDie\Refined, so a new version of a mod never touches them.

Versions

Each release is named by the game version and the mod’s release number. V3.2-R1 means the first release for game version 3.2. Fixes for the same game version count up: R2, R3.

Where to go next

  • What is done and what is coming: the roadmap.
  • Something broken or looking wrong: the mod’s own “Report a bug” page, in its section.