Ambient Occlusion
| Setting | What it does | Range and unit | Default |
|---|---|---|---|
Ambient Onlyambient_only.enabled | Ambient occlusion darkens corners and shade, but no longer darkens surfaces lit directly by the sun or a lamp. | On or off | Off |
Tuned AOhbao_tuning.enabled | Ambient occlusion stays in corners and contact shade, without the broad grey gradients. | On or off | Off |
AO Strengthhbao_tuning.strength_x | How dark ambient occlusion makes corners and crevices. | 0.25 to 1.5 times the game’s value | 0.6 |
AO Radiushbao_tuning.radius_x | How far from a corner or an object the darkening reaches. | 0.25 to 1.25 times the game’s value | 0.5 |
Clarity AOclarity_ao.enabled | Soft ambient occlusion in corners, creases, brick joints and under objects, shaped like the game’s own but cleaner and cheaper. Open surfaces keep their full brightness. Replaces the game’s AO while on. | On or off | Off |
Clarity AO Strengthclarity_ao.strength_share | How dark Clarity AO makes corners, creases and contact shade. 100 % is as dark as the game’s own AO. | 0.5 to 1 a share, 0 none and 1 all | 1 |
Clarity AO Radiusclarity_ao.radius_m | How far from a corner or an object Clarity AO reaches. 0.8 m is the game’s own reach; smaller keeps it to fine detail. | 0.2 to 1 metres | 0.8 |
First Person AOarms_ao_off.enabled | Keeps the screen’s ambient occlusion off your hands and what they hold, removing the dark patches and halos around them. | On or off | On |
Sun Shadows
| Setting | What it does | Range and unit | Default |
|---|---|---|---|
Near Shadow Detailnear_shadows.enabled | Sun shadows close to you are sharper and steadier. Shadows a little further away soften slightly to pay for it. | On or off | On |
Near Shadow Sharpnessnear_shadows.detail_x | How much sharper sun shadows within a few metres of you are than the game’s. | 1 to 2.5 times the game’s value | 1.8 |
Shadow Sharpness Blendnear_shadows.blend_x | How gradually sun shadows go from sharp to softer with distance. Higher hides the line where they change. | 1 to 2 times the game’s value | 1.5 |
Shadow Filteringshadow_filtering.enabled | Sun shadow edges further away stay smooth instead of turning grainy and blocky. | On or off | On |
Shadow Filtering Distanceshadow_filtering.distance_x | How far away sun shadow edges keep their full smoothing. Higher values cost frames. | 1 to 4 times the game’s value | 2 |
Shadow Filtering Samplesshadow_filtering.samples_x | How many samples smooth each sun shadow edge. Higher values cost frames. | 1 to 2 times the game’s value | 1.25 |
Crisp Shadow Edgescrisp_shadow_edges.enabled | Sun shadows close to you are crisp where things meet the ground, as the real sun draws them: fence slats, railings, chair legs. | On or off | Off |
Shadow Edge Sharpnesscrisp_shadow_edges.sharpness_x | How many times narrower than the game’s the edge of a sun shadow close to you is drawn. | 1 to 6 times the game’s value | 4 |
Far Shadowsfar_shadows.enabled | Hills, valleys and forests far away are shaded by the sun to the horizon, blending into the shadows close by. A lower Sharp Shadow Distance ends the sharp shadows nearer, which saves frames. | On or off | On |
Sharp Shadow Distancefar_shadows.sharp_distance_x | How far the sun’s sharp shadows reach before the far shadow takes over, as a share of the game’s Shadows Distance. Lower saves more frames. | 0.4 to 1 times the game’s value | 1 |
Far Shadow Strengthfar_shadows.strength_share | How dark the far shadow is, against a sun shadow close by. | 0.5 to 1 a share, 0 none and 1 all | 1 |
Far Shadow Castersfar_shadows.casters_choice | What casts the far shadow: the hills alone, or the forests’ canopy too. | One of terrain, terrain_trees | terrain_trees |
Sharp Contact Shadowscontact_shadows.enabled | Crisp short shadows where small things meet surfaces and the sun grazes fine detail: stones, grass, bricks, window frames. Replaces the game’s softer contact shadows while on. | On or off | Off |
Contact Shadow Strengthcontact_shadows.strength_share | How dark a contact shadow is. At 100 % it is as dark as any other shadow; lower shades fine detail more gently. | 0.25 to 1 a share, 0 none and 1 all | 1 |
Contact Shadow Lengthcontact_shadows.length_m | How far a contact shadow reaches from where a thing meets a surface. Shorter keeps it to the finest detail. | 0.1 to 1 metres | 0.4 |
Grass Shadowsgrass_shadows.enabled | Grass and flowers keep their shadows further away, fading out with distance instead of switching off in squares. | On or off | On |
Grass Shadow Distancegrass_shadows.distance_m | How far away grass and flowers cast shadows. Higher values cost frames in grassland. | 45 to 100 metres | 80 |
Cloud Shadowscloud_shadows.enabled | Clouds shade the land, more of it the more clouded the sky. The shade stays on the ground and drifts with the wind, so you walk in and out of it. | On or off | Off |
Cloud Shadow Strengthcloud_shadows.strength_share | How much of the sun’s light the thickest cloud takes away. | 0.25 to 1 a share, 0 none and 1 all | 0.7 |