Colorblind Mode
| Setting | What it does | Range and unit | Default |
|---|---|---|---|
Colorblind Modecolor_vision.enabled | Shifts the colors you cannot tell apart into ones you can, for red-weak, green-weak, blue-weak or no color vision. The HUD keeps its own colors. Never brighter than the game’s picture. | On or off | Off |
Colorblind Typecolor_vision.type_choice | Which colors are hard to tell apart. Deuteranomaly (Green-Weak) is the most common, then Protanomaly (Red-Weak); Tritanomaly (Blue-Weak) confuses blues and yellows; Achromatopsia (No Color) sees only brightness. Each also covers the stronger form (deuteranopia, protanopia, tritanopia). | One of deutan, protan, tritan, achromat | deutan |
Filter Modecolor_vision.mode_choice | Correct changes the colors for you to play with. Simulate shows how the game looks with this color vision; Check Correction shows how the corrected picture looks with it, to test the settings with normal color vision. | One of correct, simulate, check | correct |
Severitycolor_vision.severity_share | How strong the color weakness is. The highest is a missing cone type (dichromacy), or no color vision at all with No Color. | 0.1 to 1 a share, 0 none and 1 all | 0.6 |
Correction Strengthcolor_vision.correction_share | How far the colors you cannot tell apart are shifted into ones you can. Has no effect with No Color, where Lightness Cues does the work. | 0 to 1 a share, 0 none and 1 all | 1 |
Lightness Cuescolor_vision.lightness_share | Darkens the colors you would mix up with their partner, reds for red and green weakness, blues for blue weakness, so they differ in brightness too. Never brightens anything. | 0 to 1 a share, 0 none and 1 all | 0.3 |
Preview Splitcolor_vision.split_choice | Changes only the left half of the screen, with a line down the middle, to compare with the game’s own colors on the right. | One of whole, left_half | whole |