> ## Documentation Index
> Fetch the complete documentation index at: https://docs.refined.frotty27.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Refined

> Mods for 7 Days To Die that make the game look, move, sound and run better, and keep its own style.

<Info>
  Still in development. There are no releases to download yet.
</Info>

Refined is a family of mods for 7 Days To Die V3.2. Each one takes something the game already has and makes it look, move, sound or run better.

The mods don't add new places, terrain or models, and they don't change gameplay values. Each one works on its own, and they work together.

## The mods

<CardGroup cols={2}>
  <Card title="Refined - Graphics" icon="sun" href="/graphics/overview">
    Better light, shadows, water and sky, while keeping the game's own look. In development.
  </Card>

  <Card title="Refined - First Person" icon="hand" href="/first-person/overview">
    Hand-made first-person animations, tuned live in your browser. In development.
  </Card>

  <Card title="Refined - Infected & Wildlife" icon="paw" href="/infected-and-wildlife/overview">
    Bigger hordes and livelier zombies and animals, without breaking your horde base. In development.
  </Card>

  <Card title="Refined - Core" icon="clock" href="/planned/core">
    The shared base of the Refined mods. Planned.
  </Card>

  <Card title="Refined - Landscape" icon="clock" href="/planned/landscape">
    Terrain, trees and grass, with a longer draw distance and less pop-in. Planned.
  </Card>

  <Card title="Refined - Audio" icon="clock" href="/planned/audio">
    Mixing, occlusion and reverb, and new sounds where the game has none. Planned.
  </Card>

  <Card title="Refined - Performance" icon="clock" href="/planned/performance">
    Faster saves and loading, and steadier frame times. Planned.
  </Card>
</CardGroup>

## What every Refined mod does

* **Has a switch for every effect.** You turn off what you don't want.
* **Needs no scripts or console commands.** You unzip it into the game's `Mods` folder and play.
* **Needs EasyAntiCheat off.** Mods with their own code don't load while it's on, and with it off you can't join servers that require it.
* **Keeps its settings in your own folder**, under `%APPDATA%\7DaysToDie\Refined`, so a new version of a mod never touches them.

## Versions

Each release is named by the game version and the mod's release number. `V3.2-R1` means the first release for game version 3.2. Fixes for the same game version count up: R2, R3.

## Where to go next

* What is done and what is coming: the [roadmap](/roadmap).
* Something broken or looking wrong: the mod's own "Report a bug" page, in its section.


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