> ## Documentation Index
> Fetch the complete documentation index at: https://docs.refined.frotty27.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Display settings

> Every Refined - Graphics setting on the Display tab: what it does, its unit, range and default.

These are the rows on the **Display** tab of **Options > Refined - Graphics**. The game's own options on the same tab are not listed here.

## Upscaling and Anti-Aliasing

| Setting | What it does | Range and unit | Default |
| - | - | - | - |
| **Texture Sharpness**<br />`texture_sharpness.enabled` | Textures look sharper with FSR 3 or DLSS. Fine detail can shimmer more. | On or off | Off |
| **Sharpness Strength**<br />`texture_sharpness.strength_x` | How much sharper textures get, as a multiple of the game's own sharpening with FSR 3 or DLSS. | 0.5 to 3.25<br />times the game's value | `2` |
| **Steady Sharpen**<br />`steady_sharpen.enabled` | With FSR 3, the picture is sharpened as strongly as the game's Anti-Aliasing Sharpness, but less where leaf edges and fine detail flicker, so they stop twinkling. | On or off | Off |
| **Leaf Edge Mask**<br />`leaf_edge_mask.enabled` | With FSR 3, leaf edges keep less of their past frames. They may look calmer or flicker more: judge it with the compare key. | On or off | Off |
| **Texture Update Limit**<br />`texture_sweep.enabled` | With FSR 3 or DLSS, the game no longer goes through every texture every two seconds, only after textures load. Removes a regular stutter. | On or off | On |

## Camera

| Setting | What it does | Range and unit | Default |
| - | - | - | - |
| **First Person Lighting**<br />`fp_lighting.enabled` | Lights your weapon, tools and sleeves where they really are, so highlights, reflections, shade and lamp light sit right on them. | On or off | Off |


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